Unreal Engine C++ Programmer Job in Winston-Salem | Yulys
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Job Title: Unreal Engine C++ Programmer

Company Name: Epoch Games
Job Industry: Mobile Games
Job Type: Full time
WorkPlace Type: On-Site
Location: Winston-Salem, North Carolina, United States
Job Description:

Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. The founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:

http://www.moddb.com/mods/merp-middle-earth-roleplaying-project

 

Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4):

https://www.unrealengine.com/

 

For more information about the game, please check out our IndieDb page:

http://www.indiedb.com/games/the-lays-of-althas-sundered-order

 

JOB DESCRIPTION

 

In this volunteer position you will be working closely with other members of the Coding department to develop C++ code for the Lays of Althas: Sundered Order (LoA:SO). Keep in mind that we are using Epic Game’s Unreal Engine 4 (UE4) to develop the game, and knowledge of how C++ code interacts with UE4 is required. Knowledge of Blueprint scripting in UE4 is recommended, but not required.

 

Communication is key to a smooth and efficient pipeline, you must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.

If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area.

 

Other duties include: attending Slack meetings (Slack is an instant messaging we communicate with), reporting the progress of the Programming team on a weekly basis and following team policies.

 

REQUIREMENTS

 

Minimum Requirements:

  • C++ programming experience
  • Unreal Engine 4 experience, and how C++ code interacts with it
  • Providing clear and legible code
  • Online communication, team-collaboration skills, and English fluency
  • A passion for coding and a dedication to creating AAA quality games

 

Recommended Requirements:

  • Blueprint scripting experience
  • Git Experience
  • At least 1 Unreal Engine project (using C++ code) prepared to show prior to the interview. If you do not have one, we can give you an assignment to complete (we will give you 2 weeks to complete it) to test your abilities.

 

Required Software:

  • Unreal Engine 4 (https://www.unrealengine.com/register)
  • Visual Studio Community Edition (https://visualstudio.microsoft.com/downloads/) with Unreal Engine packages
  • Git SCM and GIT LFS

 

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