Senior Combat Designer Job in Seattle, WA | Yulys
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Job Title: Senior Combat Designer

Company Name: Lightfox Games
Salary: USD 120,000.00
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USD 140,000.00 Yearly
Job Industry: Design
Job Type: Full time
WorkPlace Type: On-Site
Location: Seattle, WA , United States
Required Candidates: 1 Candidates
Skills:
Game Design
Level Design
Gameplay Design
Job Description:

Lightfox Games is seeking a talented and enthusiastic Senior Combat Designer to join our Seattle, Washington based team to work on an unannounced mobile game for a world-class IP and Publisher. This role is hybrid out of our downtown Seattle office, with approximately 50% of time expected in-person.


Responsibilities

  • Work with the Combat Lead and Combat Team to develop and iterate on player abilities, enemy behavior, encounter structure, and player feedback loops
  • Collaborate closely with Engineering, Level Design, and Art to bring combat from prototype to polished, shippable state
  • Define and iterate on the combat feel — tuning timing, pacing, responsiveness, and difficulty curves to deliver satisfying moment-to-moment gameplay
  • Build and maintain combat design documentation, standards, and best practices that scale with the team
  • Playtest and analyze combat extensively, using both qualitative feedback and player data to drive iteration
  • Partner with Systems Design to ensure combat integrates cohesively with progression, economy, and live ops frameworks


Requirements

  • 5+ years of professional game development experience, including senior-level ownership of combat design on at least one shipped title
  • Strong portfolio or shipped work demonstrating deep combat design craft — ability, encounter, and enemy design with clear design intent
  • Hands-on experience implementing and iterating on combat directly in a game engine, ideally Unity
  • Deep understanding of combat feel, player psychology, difficulty tuning, and how combat systems support broader game design goals
  • Strong communication and collaboration skills, comfortable working cross-functionally in small, fast-moving teams
  • Self-motivated and comfortable with ownership in an ambiguous, early-stage environment


Nice to Have

  • Experience designing combat for mobile free-to-play games
  • Experience with ARPG combat systems, including ability design, cooldown structures, and build diversity
  • Experience designing combat for isometric, top-down, or strategy game camera perspectives
  • Experience working within an established IP or licensed property
  • Experience leveraging AI tools to accelerate combat prototyping, tuning, or documentation workflows


Compensation

US$120,000 – US$145,000 depending on experience, plus health/vision/dental coverage, 401(k) matching, commuting benefits, and equity.

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